/**
 * Copyright (c) 2006-2011 LOVE Development Team
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 **/

#ifndef LOVE_AUDIO_OPENAL_AUDIO_H
#define LOVE_AUDIO_OPENAL_AUDIO_H

// STD
#include <queue>
#include <map>
#include <iostream>
#include <cmath>

// LOVE
#include <audio/Audio.h>
#include <common/config.h>
#include <sound/SoundData.h>

#include "Source.h"
#include "Pool.h"
#include <thread/threads.h>

// OpenAL
#ifdef LOVE_IOS
#include <OpenAL/alc.h>
#include <OpenAL/al.h>
#else
#include <AL/alc.h>
#include <AL/al.h>
#endif

namespace love
{
    namespace audio
    {
        namespace openal
        {
            class Audio : public love::audio::Audio
            {
            private:
                
                // The OpenAL device.
                ALCdevice * device;
                
                // The OpenAL capture device (microphone).
                ALCdevice * capture;
                
                // The OpenAL context.
                ALCcontext * context;
                
                // The Pool.
                Pool * pool;
                
                
                class PoolThread: public thread::ThreadBase {
                protected:
                    Pool* pool;
                    
                    // Set this to true when the thread should finish.
                    // Main thread will write to this value, and PoolThread
                    // will read from it.
                    volatile bool finish;
                    
                    // finish lock
                    thread::Mutex mutex;
                    
                    virtual void main();
                    
                public:
                    PoolThread(Pool* pool);
                    void setFinish();
                };
                
                PoolThread* poolThread;
                
            public:
                
                Audio();
                ~Audio();
                
                // Implements Module.
                const char * getName() const;
                
                // Implements Audio.
                love::audio::Source * newSource(love::sound::Decoder * decoder);
                love::audio::Source * newSource(love::sound::SoundData * soundData);
                int getNumSources() const;
                int getMaxSources() const;
                void play(love::audio::Source * source);
                void play();
                void stop(love::audio::Source * source);
                void stop();
                void pause(love::audio::Source * source);
                void pause();
                void resume(love::audio::Source * source);
                void resume();
                void rewind(love::audio::Source * source);
                void rewind();
                void setVolume(float volume);
                float getVolume() const;
                
                void getPosition(float * v) const;
                void setPosition(float * v);
                void getOrientation(float * v) const;
                void setOrientation(float * v);
                void getVelocity(float * v) const;
                void setVelocity(float * v);
                
                void record();
                love::sound::SoundData * getRecordedData();
                love::sound::SoundData * stopRecording(bool returnData);
                bool canRecord();
                
            }; // Audio
            
        } // openal
    } // audio
} // love

#endif // LOVE_AUDIO_OPENAL_AUDIO_H
